///////////////////////////////////////////////////////////
/// Magic Image Rotation								///
///	v 1.0.1												///
/// Copyright 2007, Loyce Bradley Petrey				///
///	All Rights Reserved.								///
/// http://www.EchoChrist.com/MagicImage				///
/// webmaster@EchoChrist.com							///
///														///
///	This script is free to use as long as this notice 	///
/// remains unchanged and intact.					 	///
///														///
/// This program is free software: you can redistribute ///
///	it and/or modify it under the terms of the GNU 		///
///	General Public License as published by the Free 	///
///	Software Foundation. 								///
///														///
/// This program is distributed in the hope that it 	///
/// will be useful, but WITHOUT ANY WARRANTY; without 	///
///	even the implied warranty of MERCHANTABILITY or 	///
///	FITNESS FOR A PARTICULAR PURPOSE.  					///
/// 													///
/// Be Imitators of God as dear children and walk		///
/// in love as Christ also loved us.					///
///	Ephesians 5:1-2										///
///////////////////////////////////////////////////////////
// Catalog of images loaded in a different script

var ImageDelay		= 5000;			//  *****  Set this to the delay interval desired.  5000 = 5 seconds.			// 
var LinkTarget		= "_self"		//  *****  Defines where you want linked page to open. _self, _blank, _top, etc	//
var ImageIndex		= 0;			//  DO NOT ALTER	//
var htmlString 		= ""			//  DO NOT ALTER 	//

//  This function rotates the banner  //
function ImageChange()  {		

    htmlString = '<a target="';
    htmlString = htmlString + LinkTarget;
    htmlString = htmlString + '" href="';
    htmlString = htmlString + ImageLoad[ImageIndex][0];
    htmlString = htmlString + '"><img src="';				//  Image border size may be changed here				//	
    htmlString = htmlString + ImageLoad[ImageIndex][1];
    htmlString = htmlString + '"></a>';

    document.getElementById('MagicImage').innerHTML = htmlString; 				

    ImageIndex++;																					
    if(ImageIndex == ImageCount) {										
        ImageIndex= 0;																				
    }																								

    setTimeout("ImageChange()", ImageDelay);	 

}

setTimeout("ImageChange()", 1000);	 


